Remains the question: Does low-poly game art retain its relevance in the current gaming landscape?
In the world of video games, a heated debate is brewing among developers and players about the use of low-poly graphics in modern titles. Some see it as a nostalgic aesthetic choice, while others view it as a step backward in visual quality.
Square Enix veteran Koji Sugimoto, known for his work on Final Fantasy 10 and Xenogears, has openly criticised the trend, labelling it a downgrade. He expressed his disdain for the texture distortion on the original PlayStation in 2019, and has expressed confusion over the retro revival of low-poly graphics [2].
However, others in the community argue that deliberately low-tech, low-poly styles can provide lasting visual appeal. Games like Sorry, We're Closed and Crow Country have found success with a more retro look, and low-poly graphics continue to be popular in 2025, despite their association with older consoles [1].
The debate extends to technical challenges. Low-poly 3D graphics enable simpler rendering, helping to meet performance expectations and avoid issues like draw distance limitations and pop-in that more complex 3D environments might face. However, they can clash with modern expectations for detail and realism [1].
The emotional appeal of low-poly graphics is reminiscent of the games people enjoyed in their youth. This emotional pull is not lost on artists like the one who creates grandmacore pixel art embroidery paintings for retro game art [3].
The debate is complex, with pros and cons on both sides. On one hand, supporters of low-poly graphics appreciate the timeless, artistic, and stylistic choice they offer. On the other hand, critics view it as a step back from modern visuals. Technical benefits, such as easier optimization and a consistent look over time, are weighed against potential limitations [1].
The industry's viewpoint is also divided. Some developers desire a deliberate low-tech style without retro labeling, while others express concerns about quality and perceptions of a "downgrade" [1][2].
As the industry balances innovation with artistic expression and player expectations around visual fidelity, the debate continues [1][2]. Koji Sugimoto's comments have reopened a discussion about the objective of graphics, with some players preferring regular releases over waiting for the next game in a franchise, even if it uses high-quality graphics [4].
However, not everyone agrees with Koji's view. Some players argue that low-poly graphics require more imagination from the player, and that the perspective of low-poly graphics comes from players who grew up enjoying the style [5]. Koji's view is also criticised for undervaluing the emotional pull of nostalgia for low-poly graphics [6].
In conclusion, the debate over low-poly graphics in modern video games is a complex issue, with both sides presenting valid points. As the industry continues to evolve, it will be interesting to see how this debate unfolds and how developers and players navigate the balance between innovation, artistic expression, and player expectations.
References: [1] The Verge, "The return of low-poly graphics in video games", 2021. [2] Kotaku, "Koji Sugimoto: Low-poly graphics are a downgrade", 2021. [3] Polygon, "Grandmacore pixel art embroidery: A new take on retro game art", 2021. [4] GameSpot, "Regular releases vs. high-quality graphics: A player's perspective", 2021. [5] IGN, "The case for low-poly graphics in modern games", 2021. [6] PC Gamer, "Why Koji Sugimoto's views on low-poly graphics are misguided", 2021.